classref: Sync with current master branch (c64afeb)

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Godot Organization
2023-05-13 03:19:02 +00:00
parent 0757559a3a
commit 6febc8ee06
274 changed files with 16684 additions and 4675 deletions

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@@ -195,7 +195,7 @@ Property Descriptions
- void **set_include_hidden** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **get_include_hidden** **(** **)**
If ``true``, hidden files are included when the navigating directory.
If ``true``, hidden files are included when navigating the directory.
Affects :ref:`list_dir_begin<class_DirAccess_method_list_dir_begin>`, :ref:`get_directories<class_DirAccess_method_get_directories>` and :ref:`get_files<class_DirAccess_method_get_files>`.
@@ -417,6 +417,8 @@ Returns a :ref:`PackedStringArray<class_PackedStringArray>` containing filenames
Affected by :ref:`include_hidden<class_DirAccess_property_include_hidden>`.
\ **Note:** When used on a ``res://`` path in an exported project, only the files actually included in the PCK at the given folder level are returned. In practice, this means that since imported resources are stored in a top-level ``.godot/`` folder, only paths to ``*.gd`` and ``*.import`` files are returned (plus a few files such as ``project.godot`` or ``project.binary[code] and the project icon). In an exported project, the list of returned files will also vary depending on whether [member ProjectSettings.editor/export/convert_text_resources_to_binary] is [code]true``.
.. rst-class:: classref-item-separator
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