classref: Sync with current master branch (c64afeb)

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Godot Organization
2023-05-13 03:19:02 +00:00
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@@ -12,16 +12,14 @@ BoneAttachment3D
**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A node that will attach to a bone.
А node that dynamically copies or overrides the 3D transform of a bone in its parent :ref:`Skeleton3D<class_Skeleton3D>`.
.. rst-class:: classref-introduction-group
Description
-----------
This node will allow you to select a bone for this node to attach to. The BoneAttachment3D node can copy the transform of the select bone, or can override the transform of the selected bone.
The BoneAttachment3D node must either be a child of a :ref:`Skeleton3D<class_Skeleton3D>` node or be given an external :ref:`Skeleton3D<class_Skeleton3D>` to use in order to function properly.
This node selects a bone in a :ref:`Skeleton3D<class_Skeleton3D>` and attaches to it. This means that the **BoneAttachment3D** node will either dynamically copy or override the 3D transform of the selected bone.
.. rst-class:: classref-reftable-group