classref: Sync with current master branch (c64afeb)

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Godot Organization
2023-05-13 03:19:02 +00:00
parent 0757559a3a
commit 6febc8ee06
274 changed files with 16684 additions and 4675 deletions

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@@ -2945,7 +2945,7 @@ The method for rendering the specular blob. See :ref:`SpecularMode<enum_BaseMate
- void **set_feature** **(** :ref:`Feature<enum_BaseMaterial3D_Feature>` feature, :ref:`bool<class_bool>` enable **)**
- :ref:`bool<class_bool>` **get_feature** **(** :ref:`Feature<enum_BaseMaterial3D_Feature>` feature **)** |const|
If ``true``, subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges.
If ``true``, subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges. Subsurface scattering quality is controlled by :ref:`ProjectSettings.rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>`.
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@@ -2979,7 +2979,7 @@ If ``true``, subsurface scattering will use a special mode optimized for the col
- void **set_subsurface_scattering_strength** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_subsurface_scattering_strength** **(** **)**
The strength of the subsurface scattering effect.
The strength of the subsurface scattering effect. The depth of the effect is also controlled by :ref:`ProjectSettings.rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`, which is set globally.
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@@ -3134,7 +3134,7 @@ Repeat flags for the texture. See :ref:`TextureFilter<enum_BaseMaterial3D_Textur
- void **set_transparency** **(** :ref:`Transparency<enum_BaseMaterial3D_Transparency>` value **)**
- :ref:`Transparency<enum_BaseMaterial3D_Transparency>` **get_transparency** **(** **)**
If ``true``, transparency is enabled on the body. Some transparency modes will disable shadow casting. Any transparency mode other than Disabled has a greater performance impact compared to opaque rendering. See also :ref:`blend_mode<class_BaseMaterial3D_property_blend_mode>`.
The material's transparency mode. Some transparency modes will disable shadow casting. Any transparency mode other than :ref:`TRANSPARENCY_DISABLED<class_BaseMaterial3D_constant_TRANSPARENCY_DISABLED>` has a greater performance impact compared to opaque rendering. See also :ref:`blend_mode<class_BaseMaterial3D_property_blend_mode>`.
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