classref: Sync with current master branch (c64afeb)

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Godot Organization
2023-05-13 03:19:02 +00:00
parent 0757559a3a
commit 6febc8ee06
274 changed files with 16684 additions and 4675 deletions

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@@ -73,7 +73,7 @@ Properties
+-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`monitoring<class_Area3D_property_monitoring>` | ``true`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`float<class_float>` | :ref:`priority<class_Area3D_property_priority>` | ``0.0`` |
| :ref:`int<class_int>` | :ref:`priority<class_Area3D_property_priority>` | ``0`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`float<class_float>` | :ref:`reverb_bus_amount<class_Area3D_property_reverb_bus_amount>` | ``0.0`` |
+-------------------------------------------------+---------------------------------------------------------------------------------------+-----------------------+
@@ -563,14 +563,14 @@ If ``true``, the area detects bodies or areas entering and exiting it.
.. rst-class:: classref-property
:ref:`float<class_float>` **priority** = ``0.0``
:ref:`int<class_int>` **priority** = ``0``
.. rst-class:: classref-property-setget
- void **set_priority** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_priority** **(** **)**
- void **set_priority** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_priority** **(** **)**
The area's priority. Higher priority areas are processed first.
The area's priority. Higher priority areas are processed first. The :ref:`World3D<class_World3D>`'s physics is always processed last, after all areas.
.. rst-class:: classref-item-separator
@@ -689,7 +689,7 @@ The magnitude of area-specific wind force.
- void **set_wind_source_path** **(** :ref:`NodePath<class_NodePath>` value **)**
- :ref:`NodePath<class_NodePath>` **get_wind_source_path** **(** **)**
The :ref:`Node3D<class_Node3D>` which is used to specify the the direction and origin of an area-specific wind force. The direction is opposite to the z-axis of the :ref:`Node3D<class_Node3D>`'s local transform, and its origin is the origin of the :ref:`Node3D<class_Node3D>`'s local transform.
The :ref:`Node3D<class_Node3D>` which is used to specify the direction and origin of an area-specific wind force. The direction is opposite to the z-axis of the :ref:`Node3D<class_Node3D>`'s local transform, and its origin is the origin of the :ref:`Node3D<class_Node3D>`'s local transform.
.. rst-class:: classref-section-separator