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Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names were left as-is.
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@@ -222,7 +222,7 @@ Full list of defines
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* One of ``GODOT_64`` or ``GODOT_32`` is defined depending on if the architecture is 64-bit or 32-bit.
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* One of ``GODOT_X11``, ``GODOT_WINDOWS``, ``GODOT_OSX``, ``GODOT_ANDROID``, ``GODOT_HTML5``,
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* One of ``GODOT_LINUXBSD``, ``GODOT_WINDOWS``, ``GODOT_OSX``, ``GODOT_ANDROID``, ``GODOT_HTML5``,
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or ``GODOT_SERVER`` depending on the OS. These names may change in the future.
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These are created from the ``get_name()`` method of the :ref:``OS <class_OS>`` singleton,
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but not every possible OS the method returns is an OS that Godot with Mono runs on.
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