Rename all instances of the x11 platform to linuxbsd

Export template binaries haven't been renamed yet, so their names
were left as-is.
This commit is contained in:
Hugo Locurcio
2020-03-28 21:59:31 +01:00
parent 6837713558
commit 6fb8d9b5de
17 changed files with 68 additions and 67 deletions

View File

@@ -222,7 +222,7 @@ Full list of defines
* One of ``GODOT_64`` or ``GODOT_32`` is defined depending on if the architecture is 64-bit or 32-bit.
* One of ``GODOT_X11``, ``GODOT_WINDOWS``, ``GODOT_OSX``, ``GODOT_ANDROID``, ``GODOT_HTML5``,
* One of ``GODOT_LINUXBSD``, ``GODOT_WINDOWS``, ``GODOT_OSX``, ``GODOT_ANDROID``, ``GODOT_HTML5``,
or ``GODOT_SERVER`` depending on the OS. These names may change in the future.
These are created from the ``get_name()`` method of the :ref:``OS <class_OS>`` singleton,
but not every possible OS the method returns is an OS that Godot with Mono runs on.