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Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names were left as-is.
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@@ -374,7 +374,7 @@ library that will be dynamically loaded when starting our game's binary.
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# Finally notify the main env it has our shared lirary as a new dependency.
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# To do so, SCons wants the name of the lib with it custom suffixes
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# (e.g. ".x11.tools.64") but without the final ".so".
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# (e.g. ".linuxbsd.tools.64") but without the final ".so".
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# We pass this along with the directory of our library to the main env.
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shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0]
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env.Append(LIBS=[shared_lib_shim])
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@@ -433,7 +433,7 @@ shared module as target in the scons command:
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::
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user@host:~/godot$ scons summator_shared=yes platform=x11 bin/libsummator.x11.tools.64.so
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user@host:~/godot$ scons summator_shared=yes platform=linuxbsd bin/libsummator.linuxbsd.tools.64.so
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Writing custom documentation
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----------------------------
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