classref: Sync with current master branch (dad6c77)

This commit is contained in:
Godot Organization
2024-03-02 03:18:41 +00:00
parent 3439a1966e
commit 6e913922f4
57 changed files with 137 additions and 126 deletions

View File

@@ -835,7 +835,7 @@ Override this method in your plugin to return a :ref:`Texture2D<class_Texture2D>
For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons.
Ideally, the plugin icon should be white with a transparent background and 16x16 pixels in size.
Ideally, the plugin icon should be white with a transparent background and 16×16 pixels in size.
.. tabs::
@@ -1093,7 +1093,9 @@ Adds a script at ``path`` to the Autoload list as ``name``.
:ref:`Button<class_Button>` **add_control_to_bottom_panel**\ (\ control\: :ref:`Control<class_Control>`, title\: :ref:`String<class_String>`\ )
Adds a control to the bottom panel (together with Output, Debug, Animation, etc). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with :ref:`remove_control_from_bottom_panel<class_EditorPlugin_method_remove_control_from_bottom_panel>` and free it with :ref:`Node.queue_free<class_Node_method_queue_free>`.
Adds a control to the bottom panel (together with **Output**, **Debug**, **Animation**, etc.). Returns the button added to the tab bar. It's up to you to manage the button's visibility as needed.
When your plugin is deactivated, make sure to remove your custom control with :ref:`remove_control_from_bottom_panel<class_EditorPlugin_method_remove_control_from_bottom_panel>` and free it with :ref:`Node.queue_free<class_Node_method_queue_free>`.
.. rst-class:: classref-item-separator