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More Godot 4 renames and fixes (#6317)
* Move ImmediateGeometry -> ImmediateMesh * More Godot 3 -> Godot 4 renames
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@@ -94,21 +94,21 @@ Let's begin to code our plugin, one method at time:
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extends EditorImportPlugin
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func get_importer_name():
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func _get_importer_name():
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return "demos.sillymaterial"
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The first method is the
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:ref:`get_importer_name()<class_EditorImportPlugin_method_get_importer_name>`. This is a
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:ref:`_get_importer_name()<class_EditorImportPlugin_method__get_importer_name>`. This is a
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unique name for your plugin that is used by Godot to know which import was used
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in a certain file. When the files needs to be reimported, the editor will know
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which plugin to call.
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::
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func get_visible_name():
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func _get_visible_name():
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return "Silly Material"
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The :ref:`get_visible_name()<class_EditorImportPlugin_method_get_visible_name>` method is
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The :ref:`_get_visible_name()<class_EditorImportPlugin_method__get_visible_name>` method is
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responsible for returning the name of the type it imports and it will be shown to the
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user in the Import dock.
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@@ -118,11 +118,11 @@ descriptive name for your plugin.
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::
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func get_recognized_extensions():
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func _get_recognized_extensions():
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return ["mtxt"]
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Godot's import system detects file types by their extension. In the
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:ref:`get_recognized_extensions()<class_EditorImportPlugin_method_get_recognized_extensions>`
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:ref:`_get_recognized_extensions()<class_EditorImportPlugin_method__get_recognized_extensions>`
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method you return an array of strings to represent each extension that this
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plugin can understand. If an extension is recognized by more than one plugin,
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the user can select which one to use when importing the files.
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@@ -134,7 +134,7 @@ the user can select which one to use when importing the files.
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::
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func get_save_extension():
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func _get_save_extension():
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return "material"
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The imported files are saved in the ``.import`` folder at the project's root.
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@@ -150,7 +150,7 @@ way by the engine.
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::
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func get_resource_type():
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func _get_resource_type():
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return "StandardMaterial3D"
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The imported resource has a specific type, so the editor can know which property
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@@ -196,14 +196,14 @@ plugin:
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func get_preset_count():
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return Presets.size()
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The :ref:`get_preset_count() <class_EditorImportPlugin_method_get_preset_count>` method
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The :ref:`_get_preset_count() <class_EditorImportPlugin_method__get_preset_count>` method
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returns the amount of presets that this plugins defines. We only have one preset
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now, but we can make this method future-proof by returning the size of our
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``Presets`` enumeration.
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::
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func get_preset_name(preset):
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func _get_preset_name(preset):
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match preset:
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Presets.DEFAULT:
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return "Default"
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@@ -212,7 +212,7 @@ now, but we can make this method future-proof by returning the size of our
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Here we have the
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:ref:`get_preset_name() <class_EditorImportPlugin_method_get_preset_name>` method, which
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:ref:`_get_preset_name() <class_EditorImportPlugin_method__get_preset_name>` method, which
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gives names to the presets as they will be presented to the user, so be sure to
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use short and clear names.
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@@ -226,7 +226,7 @@ you do this you have to be careful when you add more presets.
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::
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func get_import_options(preset):
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func _get_import_options(preset):
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match preset:
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Presets.DEFAULT:
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return [{
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@@ -237,7 +237,7 @@ you do this you have to be careful when you add more presets.
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return []
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This is the method which defines the available options.
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:ref:`get_import_options() <class_EditorImportPlugin_method_get_import_options>` returns
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:ref:`_get_import_options() <class_EditorImportPlugin_method__get_import_options>` returns
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an array of dictionaries, and each dictionary contains a few keys that are
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checked to customize the option as its shown to the user. The following table
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shows the possible keys:
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@@ -271,11 +271,11 @@ of options first and then change it based on the preset.
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::
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func get_option_visibility(option, options):
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func _get_option_visibility(option, options):
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return true
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For the
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:ref:`get_option_visibility() <class_EditorImportPlugin_method_get_option_visibility>`
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:ref:`_get_option_visibility() <class_EditorImportPlugin_method__get_option_visibility>`
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method, we simply return ``true`` because all of our options (i.e. the single
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one we defined) are visible all the time.
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@@ -286,12 +286,12 @@ The ``import`` method
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---------------------
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The heavy part of the process, responsible for converting the files into
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resources, is covered by the :ref:`import() <class_EditorImportPlugin_method_import>`
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resources, is covered by the :ref:`_import() <class_EditorImportPlugin_method__import>`
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method. Our sample code is a bit long, so let's split in a few parts:
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::
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func import(source_file, save_path, options, r_platform_variants, r_gen_files):
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func _import(source_file, save_path, options, r_platform_variants, r_gen_files):
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var file = File.new()
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var err = file.open(source_file, File.READ)
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if err != OK:
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