Sync classref with 3.2 branch

This commit is contained in:
Rémi Verschelde
2020-07-30 16:30:41 +02:00
parent 76cf11c890
commit 6b43db46c1
65 changed files with 837 additions and 332 deletions

View File

@@ -18,6 +18,8 @@ Description
A simple server that opens a UDP socket and returns connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` upon receiving new packets. See also :ref:`PacketPeerUDP.connect_to_host<class_PacketPeerUDP_method_connect_to_host>`.
After starting the server (:ref:`listen<class_UDPServer_method_listen>`), you will need to :ref:`poll<class_UDPServer_method_poll>` it at regular intervals (e.g. inside :ref:`Node._process<class_Node_method__process>`) for it to process new packets, delivering them to the appropriate :ref:`PacketPeerUDP<class_PacketPeerUDP>`, and taking new connections.
Below a small example of how it can be used:
::
@@ -32,6 +34,7 @@ Below a small example of how it can be used:
server.listen(4242)
func _process(delta):
server.poll() # Important!
if server.is_connection_available():
var peer : PacketPeerUDP = server.take_connection()
var pkt = peer.get_packet()
@@ -65,6 +68,13 @@ Below a small example of how it can be used:
print("Connected: %s" % udp.get_packet().get_string_from_utf8())
connected = true
Properties
----------
+-----------------------+----------------------------------------------------------------------------------+--------+
| :ref:`int<class_int>` | :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>` | ``16`` |
+-----------------------+----------------------------------------------------------------------------------+--------+
Methods
-------
@@ -75,11 +85,30 @@ Methods
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`listen<class_UDPServer_method_listen>` **(** :ref:`int<class_int>` port, :ref:`String<class_String>` bind_address="*" **)** |
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`poll<class_UDPServer_method_poll>` **(** **)** |
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_UDPServer_method_stop>` **(** **)** |
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PacketPeerUDP<class_PacketPeerUDP>` | :ref:`take_connection<class_UDPServer_method_take_connection>` **(** **)** |
+-------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_UDPServer_property_max_pending_connections:
- :ref:`int<class_int>` **max_pending_connections**
+-----------+------------------------------------+
| *Default* | ``16`` |
+-----------+------------------------------------+
| *Setter* | set_max_pending_connections(value) |
+-----------+------------------------------------+
| *Getter* | get_max_pending_connections() |
+-----------+------------------------------------+
Define the maximum number of pending connections, during :ref:`poll<class_UDPServer_method_poll>`, any new pending connection exceeding that value will be automatically dropped. Setting this value to ``0`` effectively prevents any new pending connection to be accepted (e.g. when all your players have connected).
Method Descriptions
-------------------
@@ -87,7 +116,7 @@ Method Descriptions
- :ref:`bool<class_bool>` **is_connection_available** **(** **)** const
Returns ``true`` if a packet with a new address/port combination is received on the socket.
Returns ``true`` if a packet with a new address/port combination was received on the socket.
----
@@ -107,11 +136,19 @@ Starts the server by opening a UDP socket listening on the given port. You can o
----
.. _class_UDPServer_method_poll:
- :ref:`Error<enum_@GlobalScope_Error>` **poll** **(** **)**
Call this method at regular intervals (e.g. inside :ref:`Node._process<class_Node_method__process>`) to process new packets. And packet from known address/port pair will be delivered to the appropriate :ref:`PacketPeerUDP<class_PacketPeerUDP>`, any packet received from an unknown address/port pair will be added as a pending connection (see :ref:`is_connection_available<class_UDPServer_method_is_connection_available>`, :ref:`take_connection<class_UDPServer_method_take_connection>`). The maximum number of pending connection is defined via :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>`.
----
.. _class_UDPServer_method_stop:
- void **stop** **(** **)**
Stops the server, closing the UDP socket if open. Will not disconnect any connected :ref:`PacketPeerUDP<class_PacketPeerUDP>`.
Stops the server, closing the UDP socket if open. Will close all connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` accepted via :ref:`take_connection<class_UDPServer_method_take_connection>` (remote peers will not be notified).
----
@@ -119,5 +156,5 @@ Stops the server, closing the UDP socket if open. Will not disconnect any connec
- :ref:`PacketPeerUDP<class_PacketPeerUDP>` **take_connection** **(** **)**
Returns a :ref:`PacketPeerUDP<class_PacketPeerUDP>` connected to the address/port combination of the first packet in queue. Will return ``null`` if no packet is in queue. See also :ref:`PacketPeerUDP.connect_to_host<class_PacketPeerUDP_method_connect_to_host>`.
Returns the first pending connection (connected to the appropriate address/port). Will return ``null`` if no new connection is available. See also :ref:`is_connection_available<class_UDPServer_method_is_connection_available>`, :ref:`PacketPeerUDP.connect_to_host<class_PacketPeerUDP_method_connect_to_host>`.