replacing find_node() with get_node() as find_node() doesnt exist anymore

Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
This commit is contained in:
Saif Kandil
2023-10-21 19:18:21 +03:00
parent 2347ba8aee
commit 6ae3d3beec

View File

@@ -329,7 +329,7 @@ If you are using :ref:`EditorScript<class_EditorScript>`:
func _run():
# `parent` could be any node in the scene.
var parent = get_scene().find_node("Parent")
var parent = get_scene().get_node("Parent")
var node = Node3D.new()
parent.add_child(node)
@@ -342,7 +342,7 @@ If you are using :ref:`EditorScript<class_EditorScript>`:
public override void _Run()
{
// `parent` could be any node in the scene.
var parent = GetScene().FindNode("Parent");
var parent = GetScene().GetNode("Parent");
var node = new Node3D();
parent.AddChild(node);