diff --git a/tutorials/scripting/c_sharp/c_sharp_signals.rst b/tutorials/scripting/c_sharp/c_sharp_signals.rst index 7f92d2e26..8138fe1fa 100644 --- a/tutorials/scripting/c_sharp/c_sharp_signals.rst +++ b/tutorials/scripting/c_sharp/c_sharp_signals.rst @@ -36,14 +36,12 @@ In addition, you can always access signal names associated with a node type thro .. warning:: While all engine signals connected as events are automatically disconnected when nodes are freed, custom - signals connected using ``+=`` aren't. Meaning that you will need to manually disconnect (using ``-=``) + signals connected using ``+=`` aren't. This means you will need to manually disconnect (using ``-=``) all the custom signals you connected as C# events (using ``+=``). An alternative to manually disconnecting using ``-=`` is to :ref:`use Connect ` rather than ``+=``. - See `Godot issue #70414 `_. - Custom signals as C# events ---------------------------