Fix various typos and grammar issues in tutorial articles

This commit is contained in:
frido
2019-10-09 23:50:33 +02:00
parent e895ca68ee
commit 6a6464aea1
18 changed files with 23 additions and 23 deletions

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@@ -35,7 +35,7 @@ Using WebRTC in Godot
WebRTC is implemented in Godot via two main classes :ref:`WebRTCPeerConnection <class_WebRTCPeerConnection>` and :ref:`WebRTCDataChannel <class_WebRTCDataChannel>`, plus the multiplayer API implementation :ref:`WebRTCMultiplayer <class_WebRTCMultiplayer>`. See section on :ref:`high-level multiplayer <doc_high_level_multiplayer>` for more details.
.. note:: These classes are available automatically in HTML5, but **require an external GDNative plugin on native (non-HTML5) plaftorms**. Check out the `webrtc-native plugin repository <https://github.com/godotengine/webrtc-native>`__ for instructions and to get the latest `release <https://github.com/godotengine/webrtc-native/releases>`__.
.. note:: These classes are available automatically in HTML5, but **require an external GDNative plugin on native (non-HTML5) platforms**. Check out the `webrtc-native plugin repository <https://github.com/godotengine/webrtc-native>`__ for instructions and to get the latest `release <https://github.com/godotengine/webrtc-native/releases>`__.
Minimal connection example
^^^^^^^^^^^^^^^^^^^^^^^^^^

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@@ -7,7 +7,7 @@ HTML5 and WebSocket
-------------------
The WebSocket protocol was standardized in 2011 with the original goal of allowing browsers to create stable and bidirectional connections with a server.
Before that, browsers used to only suppport HTTPRequests, which is not well suited for bidirectional communication.
Before that, browsers used to only support HTTPRequests, which is not well suited for bidirectional communication.
The protocol is quite simple, message based, and a very powerful tool to send push notifications to browsers, and has been used to implement chats, turn-based games, etc. It still uses a TCP connection, which is good for reliability but not for latency, so not good for real-time applications like VoIP and fast-paced games (see :ref:`WebRTC <doc_webrtc>` for those use cases).
@@ -18,7 +18,7 @@ Godot supports WebSocket in both native and HTML5 exports.
Using WebSocket in Godot
------------------------
WebSocket is implemented in Godot via three main classes :ref:`WebSocketClient <class_WebSocketClient>`, :ref:`WebSocketServer <class_WebSocketServer>`, and :ref:`WebSocketPeer <class_WebSocketPeer>`. The WebSocket implementation is compatibile with the High Level Multiplayer. See section on :ref:`high-level multiplayer <doc_high_level_multiplayer>` for more details.
WebSocket is implemented in Godot via three main classes :ref:`WebSocketClient <class_WebSocketClient>`, :ref:`WebSocketServer <class_WebSocketServer>`, and :ref:`WebSocketPeer <class_WebSocketPeer>`. The WebSocket implementation is compatible with the High Level Multiplayer. See section on :ref:`high-level multiplayer <doc_high_level_multiplayer>` for more details.
Minimal client example
^^^^^^^^^^^^^^^^^^^^^^