Merge pull request #8299 from Calinou/using-tilesets-fix-transpose

Fix and improve Transpose's description in Using TileSets
This commit is contained in:
Max Hilbrunner
2023-10-21 13:33:03 +02:00
committed by Max Hilbrunner
parent 36f4fb1cb6
commit 691cc2a556

View File

@@ -639,8 +639,11 @@ properties is different compared to base tiles:
- **Rendering > Flip H:** If ``true``, the tile is horizontally flipped. - **Rendering > Flip H:** If ``true``, the tile is horizontally flipped.
- **Rendering > Flip V:** If ``true``, the tile is vertically flipped. - **Rendering > Flip V:** If ``true``, the tile is vertically flipped.
- **Rendering > Transpose:** If ``true``, the tile is rotated 90 degrees - **Rendering > Transpose:** If ``true``, the tile is rotated 90 degrees
counter-clockwise. Combine this with **Flip H** and/or **Flip V** to perform *counter-clockwise* and then flipped vertically. In practice, this means that
180-degree or 270-degree rotation. to rotate a tile by 90 degrees clockwise without flipping it, you should
enable **Flip H** and **Transpose**. To rotate a tile by 180 degrees
clockwise, enable **Flip H** and **Flip V**. To rotate a tile by 270 degrees
clockwise, enable **Flip V** and **Transpose**.
- **Rendering > Texture Origin:** The origin to use for drawing the tile. This - **Rendering > Texture Origin:** The origin to use for drawing the tile. This
can be used to visually offset the tile compared to the base tile. can be used to visually offset the tile compared to the base tile.
- **Rendering > Modulate:** The color multiplier to use when rendering the tile. - **Rendering > Modulate:** The color multiplier to use when rendering the tile.