From 68cdcc646dcf629eda171d32949ac61a24ad6dd3 Mon Sep 17 00:00:00 2001 From: Mrwan Ashraf Date: Mon, 24 Dec 2018 15:57:20 +0200 Subject: [PATCH] fix typo in ui_code_a_life_bar --- getting_started/step_by_step/ui_code_a_life_bar.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/step_by_step/ui_code_a_life_bar.rst b/getting_started/step_by_step/ui_code_a_life_bar.rst index f297d66f5..a27a1e079 100644 --- a/getting_started/step_by_step/ui_code_a_life_bar.rst +++ b/getting_started/step_by_step/ui_code_a_life_bar.rst @@ -271,7 +271,7 @@ node. The script editor opens with the cursor inside a new Godot writes the callback method for you and takes you to it -Inside the parens after the function name, add a ``player_health`` +Inside the parentheses after the function name, add a ``player_health`` argument. When the player emits the ``health_changed`` signal it will send its current ``health`` alongside it. Your code should look like: