From 689bb9743c9f1f795a3c24c58c852903e765f2e2 Mon Sep 17 00:00:00 2001 From: Muller-Castro <37383316+Muller-Castro@users.noreply.github.com> Date: Sun, 26 Jan 2025 00:00:09 -0300 Subject: [PATCH] Change from blender directory to blender exec (#10551) * Change from blender directory to blender exec --- .../assets_pipeline/importing_3d_scenes/available_formats.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/assets_pipeline/importing_3d_scenes/available_formats.rst b/tutorials/assets_pipeline/importing_3d_scenes/available_formats.rst index 83c478d07..5e69c7089 100644 --- a/tutorials/assets_pipeline/importing_3d_scenes/available_formats.rst +++ b/tutorials/assets_pipeline/importing_3d_scenes/available_formats.rst @@ -121,8 +121,8 @@ To use ``.blend`` import, you must install Blender before opening the Godot editor (if opening a project that already contains ``.blend`` files). If you keep Blender installed at its default location, Godot should be able to detect its path automatically. If this isn't the case, configure the path to the -directory containing the Blender executable in the Editor Settings -(**Filesystem > Import > Blender > Blender 3 Path**). +Blender executable in the Editor Settings +(**Filesystem > Import > Blender > Blender Path**). If you keep ``.blend`` files within your project folder but don't want them to be imported by Godot, disable **Filesystem > Import > Blender > Enabled** in the