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Fixed out of date binding syntax for Signal.connect
fixes godotengine/godot-docs#9236
(cherry picked from commit 4ae3064699)
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@@ -2337,7 +2337,7 @@ character's name in the binds array argument::
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var character_node = get_node('Character')
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var battle_log_node = get_node('UserInterface/BattleLog')
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character_node.health_changed.connect(battle_log_node._on_Character_health_changed, [character_node.name])
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character_node.health_changed.connect(battle_log_node._on_Character_health_changed.bind(character_node.name))
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Our ``BattleLog`` node receives each element in the binds array as an extra argument::
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