Fixed out of date binding syntax for Signal.connect

fixes godotengine/godot-docs#9236

(cherry picked from commit 4ae3064699)
This commit is contained in:
JP
2024-04-23 13:33:09 +02:00
committed by Max Hilbrunner
parent 314c9044e7
commit 66507f7267

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@@ -2337,7 +2337,7 @@ character's name in the binds array argument::
var character_node = get_node('Character')
var battle_log_node = get_node('UserInterface/BattleLog')
character_node.health_changed.connect(battle_log_node._on_Character_health_changed, [character_node.name])
character_node.health_changed.connect(battle_log_node._on_Character_health_changed.bind(character_node.name))
Our ``BattleLog`` node receives each element in the binds array as an extra argument::