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@@ -100,10 +100,10 @@ The aim of a dynamic range compressor is to reduce the level of the sound when t
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One of the main uses of a compressor is to increase the dynamic range while clipping the least possible (when sound goes over 0dB).
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Compressor has may uses in the mix, for example:
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* It can be used in the Master bus to compress the whole output (Although a Limiter is probably better)
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* It can be used in voice channels to ensure they sound as even as possible.
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* It can be *Sidechained*. This means, it can reduce the sound level using another audio bus for threshold detection. This technique is
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very common in video game mixing to download the level of Music/SFX while voices are being heard.
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* It can be *Sidechained*. This means, it can reduce the sound level using another audio bus for threshold detection. This technique is very common in video game mixing to download the level of Music/SFX while voices are being heard.
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* It can accentuate transients by using a bit wider attack, meaning it can make sound effects sound more punchy.
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There is a lot of bibliography written about compressors, and Godot implementation is rather standard.
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