Fixed bullet points formattingi

This commit is contained in:
Jason Anderson
2018-07-11 18:29:39 -05:00
parent 712f8cc1e7
commit 65255f31e0

View File

@@ -100,10 +100,10 @@ The aim of a dynamic range compressor is to reduce the level of the sound when t
One of the main uses of a compressor is to increase the dynamic range while clipping the least possible (when sound goes over 0dB).
Compressor has may uses in the mix, for example:
* It can be used in the Master bus to compress the whole output (Although a Limiter is probably better)
* It can be used in voice channels to ensure they sound as even as possible.
* It can be *Sidechained*. This means, it can reduce the sound level using another audio bus for threshold detection. This technique is
very common in video game mixing to download the level of Music/SFX while voices are being heard.
* It can be *Sidechained*. This means, it can reduce the sound level using another audio bus for threshold detection. This technique is very common in video game mixing to download the level of Music/SFX while voices are being heard.
* It can accentuate transients by using a bit wider attack, meaning it can make sound effects sound more punchy.
There is a lot of bibliography written about compressors, and Godot implementation is rather standard.