diff --git a/getting_started/first_2d_game/06.heads_up_display.rst b/getting_started/first_2d_game/06.heads_up_display.rst index 0266cd4e0..217d8a05e 100644 --- a/getting_started/first_2d_game/06.heads_up_display.rst +++ b/getting_started/first_2d_game/06.heads_up_display.rst @@ -349,9 +349,10 @@ Now we need to connect the ``HUD`` functionality to our ``Main`` script. This requires a few additions to the ``Main`` scene: In the Node tab, connect the HUD's ``start_game`` signal to the ``new_game()`` -function of the Main node by typing "new_game" in the "Receiver Method" in the -"Connect a Signal" window. Verify that the green connection icon now appears -next to ``func new_game()`` in the script. +function of the Main node by clicking the "Pick" button in the "Connect a Signal" +window and selecting the ``new_game()`` method or type "new_game" below "Receiver Method" +in the window. Verify that the green connection icon now appears next to +``func new_game()`` in the script. In ``new_game()``, update the score display and show the "Get Ready" message: