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Fixed code snippet using 3.x name for PhysicsServer2D
The code was originally using Physics2DServer which has been renamed to PhysicsServer2D in 4.x
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@@ -56,7 +56,7 @@ Use the following code in 2D:
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func _physics_process(delta):
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var space_rid = get_world_2d().space
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var space_state = Physics2DServer.space_get_direct_state(space_rid)
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var space_state = PhysicsServer2D.space_get_direct_state(space_rid)
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.. code-tab:: csharp
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