Update C++ example to use version 4.2

This commit is contained in:
Nathan T.A. Lewis
2024-06-07 11:00:03 -06:00
committed by GitHub
parent 220f44fc47
commit 63adb26de9

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@@ -35,7 +35,7 @@ of Godot. GDExtensions will not work in older versions of Godot (only Godot 4 an
.. note::
To use `GDExtension <https://godotengine.org/article/introducing-gd-extensions>`__
you need to use the godot-cpp branch that matches the version of Godot that you are
targeting. For example, if you're targeting Godot 4.1, use the ``4.1`` branch,
targeting. For example, if you're targeting Godot 4.2, use the ``4.2`` branch,
which is what is shown through out this tutorial.
The ``master`` branch is the development branch which is updated regularly
@@ -59,7 +59,7 @@ a Git submodule:
mkdir gdextension_cpp_example
cd gdextension_cpp_example
git init
git submodule add -b 4.1 https://github.com/godotengine/godot-cpp
git submodule add -b 4.2 https://github.com/godotengine/godot-cpp
cd godot-cpp
git submodule update --init
@@ -69,7 +69,7 @@ Alternatively, you can also clone it to the project folder:
mkdir gdextension_cpp_example
cd gdextension_cpp_example
git clone -b 4.1 https://github.com/godotengine/godot-cpp
git clone -b 4.2 https://github.com/godotengine/godot-cpp
.. note::
@@ -332,7 +332,7 @@ build files in a subsequent tutorial.
This ``SConstruct`` file was written to be used with the latest ``godot-cpp``
master, you may need to make small changes using it with older versions or
refer to the ``SConstruct`` file in the Godot 4.0 documentation.
refer to the ``SConstruct`` file in the Godot 4.2 documentation.
Once you've downloaded the ``SConstruct`` file, place it in your GDExtension folder
structure alongside ``godot-cpp``, ``src`` and ``demo``, then run:
@@ -363,7 +363,7 @@ loaded for each platform and the entry function for the module. It is called ``g
[configuration]
entry_symbol = "example_library_init"
compatibility_minimum = "4.1"
compatibility_minimum = "4.2"
[libraries]