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Fix usage of NOTIFICATION_WM_CLOSE_REQUEST
Propagation now works differently. Also it no longer causes the application to quit.
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@@ -14,17 +14,18 @@ to go back otherwise).
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Handling the notification
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-------------------------
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On desktop and web platforms, :ref:`Node <class_Node>`
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receives a special ``NOTIFICATION_WM_CLOSE_REQUEST`` notification when quitting is requested.
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On desktop and web platforms, :ref:`Node <class_Node>` receives a special
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``NOTIFICATION_WM_CLOSE_REQUEST`` notification when quitting is requested from
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the window manager.
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On Android, ``MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST`` is sent instead.
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On Android, ``NOTIFICATION_WM_GO_BACK_REQUEST`` is sent instead.
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Pressing the Back button will exit the application if
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**Application > Config > Quit On Go Back** is checked in the Project Settings
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(which is the default).
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.. note::
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``MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST`` isn't supported on iOS, as
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``NOTIFICATION_WM_GO_BACK_REQUEST`` isn't supported on iOS, as
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iOS devices don't have a physical Back button.
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Handling the notification is done as follows (on any node):
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@@ -48,7 +49,9 @@ When developing mobile apps, quitting is not desired unless the user is
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on the main screen, so the behavior can be changed.
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It is important to note that by default, Godot apps have the built-in
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behavior to quit when quit is requested, this can be changed:
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behavior to quit when quit is requested from the window manager. This
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can be changed, so that the user can take care of the complete quitting
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procedure:
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.. tabs::
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.. code-tab:: gdscript GDScript
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@@ -62,20 +65,26 @@ behavior to quit when quit is requested, this can be changed:
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Sending your own quit notification
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----------------------------------
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While forcing the application to close can be done by calling :ref:`SceneTree.quit <class_SceneTree_method_quit>`,
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doing so will not send the quit *notification*. This means the function
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described above won't be called. Quitting by calling
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:ref:`SceneTree.quit <class_SceneTree_method_quit>` will not allow custom actions
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to complete (such as saving, confirming the quit, or debugging), even if you try
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to delay the line that forces the quit.
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While forcing the application to close can be done by calling
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:ref:`SceneTree.quit <class_SceneTree_method_quit>`, doing so will not send
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the ``NOTIFICATION_WM_CLOSE_REQUEST`` to the nodes in the scene tree.
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Quitting by calling :ref:`SceneTree.quit <class_SceneTree_method_quit>` will
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not allow custom actions to complete (such as saving, confirming the quit,
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or debugging), even if you try to delay the line that forces the quit.
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Instead, you should send a quit request:
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Instead, if you want to notify the nodes in the scene tree about the upcoming
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program termination, you should send the notification yourself:
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.. tabs::
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.. code-tab:: gdscript GDScript
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get_tree().notification(NOTIFICATION_WM_CLOSE_REQUEST)
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get_tree().get_root().propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
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.. code-tab:: csharp
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GetTree().Notification(NotificationWmCloseRequest)
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GetTree().GetRoot().PropagateNotification(NotificationWmCloseRequest)
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Sending this notification will inform all nodes about the program termination,
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but will not terminate the program itself *unlike in 3.X*. In order to achieve
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the previous behavior, :ref:`SceneTree.quit <class_SceneTree_method_quit>` should
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be called after the notification.
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