diff --git a/tutorials/2d/canvas_layers.rst b/tutorials/2d/canvas_layers.rst index 9b9660bbb..7fe0f4756 100644 --- a/tutorials/2d/canvas_layers.rst +++ b/tutorials/2d/canvas_layers.rst @@ -53,7 +53,7 @@ layer "0", while a CanvasLayer will draw at any numeric layer. Layers with a greater number will be drawn above those with a smaller number. CanvasLayers also have their own transform, and do not depend of the transform of other layers. This allows the UI to be fixed in-place, -while the word moves. +while the world moves. An example of this is creating a parallax background. This can be done with a CanvasLayer at layer "-1". The screen with the points, life