mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
C#: Update platform support for 4.4 and new minimum required TFM
- Remove Android restrictions that no longer apply in 4.4. - Add links in the C# documentation about general upstream system requirements that also apply to C# projects. - Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
This commit is contained in:
@@ -20,10 +20,10 @@ of the language, we encourage you to do the same, especially if you do not have
|
||||
Language specification
|
||||
----------------------
|
||||
|
||||
Godot currently uses **C# version 10.0** in its engine and example source code,
|
||||
as this is the version supported by .NET 6.0 (the current baseline requirement).
|
||||
Godot currently uses **C# version 12.0** in its engine and example source code,
|
||||
as this is the version supported by .NET 8.0 (the current baseline requirement).
|
||||
So, before we move to a newer version, care must be taken to avoid mixing
|
||||
language features only available in C# 11.0 or later.
|
||||
language features only available in C# 13.0 or later.
|
||||
|
||||
For detailed information on C# features in different versions, please see
|
||||
`What's New in C# <https://docs.microsoft.com/en-us/dotnet/csharp/whats-new/>`_.
|
||||
|
||||
Reference in New Issue
Block a user