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Replace mentions of Reference with RefCounted
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@@ -274,7 +274,7 @@ References:
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Resources
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Resources
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----------
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----------
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:ref:`Resource <class_resource>` inherits from Reference, so all resources
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:ref:`Resource <class_resource>` inherits from RefCounted, so all resources
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are reference counted. Resources can optionally contain a path, which
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are reference counted. Resources can optionally contain a path, which
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reference a file on disk. This can be set with ``resource.set_path(path)``,
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reference a file on disk. This can be set with ``resource.set_path(path)``,
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though this is normally done by the resource loader. No two different
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though this is normally done by the resource loader. No two different
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@@ -1035,7 +1035,7 @@ it will raise an error.
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Valid types are:
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Valid types are:
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- Built-in types (Array, Vector2, int, String, etc.).
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- Built-in types (Array, Vector2, int, String, etc.).
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- Engine classes (Node, Resource, Reference, etc.).
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- Engine classes (Node, Resource, RefCounted, etc.).
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- Constant names if they contain a script resource (``MyScript`` if you declared ``const MyScript = preload("res://my_script.gd")``).
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- Constant names if they contain a script resource (``MyScript`` if you declared ``const MyScript = preload("res://my_script.gd")``).
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- Other classes in the same script, respecting scope (``InnerClass.NestedClass`` if you declared ``class NestedClass`` inside the ``class InnerClass`` in the same scope).
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- Other classes in the same script, respecting scope (``InnerClass.NestedClass`` if you declared ``class NestedClass`` inside the ``class InnerClass`` in the same scope).
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- Script classes declared with the ``class_name`` keyword.
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- Script classes declared with the ``class_name`` keyword.
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