From 6230d9b2dc4201b97af7cd22b1dfd74e7afdc9e1 Mon Sep 17 00:00:00 2001 From: Max Hilbrunner Date: Sun, 22 Apr 2018 15:09:14 +0200 Subject: [PATCH] Merge pull request #1390 from acfaruk/master fix typos in lights_and_shadows --- tutorials/3d/lights_and_shadows.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/3d/lights_and_shadows.rst b/tutorials/3d/lights_and_shadows.rst index 7ed6d890a..8bfb84863 100644 --- a/tutorials/3d/lights_and_shadows.rst +++ b/tutorials/3d/lights_and_shadows.rst @@ -104,7 +104,7 @@ Splits are in-between. Default values generally work well, but tweaking the firs Always make sure to set a shadow *Max Distance* according to what the scene needs. The closer the max distance, the higher quality they shadows will have. -Sometimes, the transition between a split and the next can look bad. To fix this, the **"Blend Splits"** option can be turned own, which sacrifices detail in exchange for smoother +Sometimes, the transition between a split and the next can look bad. To fix this, the **"Blend Splits"** option can be turned on, which sacrifices detail in exchange for smoother transitions: .. image:: img/blend_splits.png @@ -116,7 +116,7 @@ the shadow a bit thinner. The **"Bias Split Scale"** parameter can control extra bias for the splits that are far away. If self shadowing occurs only on the splits far away, this value can fix them. -Finally, the **"Depth Range"** has to settings: +Finally, the **"Depth Range"** has two settings: - **Stable**: Keeps the shadow stable while the camera moves, the blocks that appear in the outline when close to the shadow edges remain in-place. This is the default and generally desired, but it reduces the effective shadow resolution. - **Optimized**: Triest to achieve the maximum resolution available at any given time. This may result in a "moving saw" effect on shadow edges, but at the same time the shadow looks more detailed (so this effect may be subtle enough to be forgiven).