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@@ -23,11 +23,9 @@ The visual shader editor creates the shader.
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Properties
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----------
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+-------------------------------------+-------------------------------------------------------------------+-------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`engine_version<class_VisualShader_property_engine_version>` | ``{}`` |
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+-------------------------------------+-------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_VisualShader_property_graph_offset>` | ``Vector2(0, 0)`` |
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+-------------------------------------+-------------------------------------------------------------------+-------------------+
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+-------------------------------+---------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_VisualShader_property_graph_offset>` | ``Vector2(0, 0)`` |
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+-------------------------------+---------------------------------------------------------------+-------------------+
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Methods
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-------
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@@ -187,24 +185,6 @@ Constants
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Property Descriptions
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---------------------
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.. _class_VisualShader_property_engine_version:
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- :ref:`Dictionary<class_Dictionary>` **engine_version**
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+-----------+---------------------------+
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| *Default* | ``{}`` |
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+-----------+---------------------------+
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| *Setter* | set_engine_version(value) |
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+-----------+---------------------------+
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| *Getter* | get_engine_version() |
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+-----------+---------------------------+
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The Godot version this ``VisualShader`` was designed for, in the form of a :ref:`Dictionary<class_Dictionary>` with ``major`` and ``minor`` keys with integer values. Example: ``{"major": 4, "minor": 0}``\
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This is used by the editor to convert visual shaders from older Godot versions.
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----
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.. _class_VisualShader_property_graph_offset:
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- :ref:`Vector2<class_Vector2>` **graph_offset**
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