classref: Sync with current master branch (c4f0062f1)

This commit is contained in:
Rémi Verschelde
2022-06-25 12:45:02 +02:00
parent ecaaa4f960
commit 61fd183807
91 changed files with 3943 additions and 2461 deletions

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@@ -23,11 +23,9 @@ The visual shader editor creates the shader.
Properties
----------
+-------------------------------------+-------------------------------------------------------------------+-------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`engine_version<class_VisualShader_property_engine_version>` | ``{}`` |
+-------------------------------------+-------------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_VisualShader_property_graph_offset>` | ``Vector2(0, 0)`` |
+-------------------------------------+-------------------------------------------------------------------+-------------------+
+-------------------------------+---------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_VisualShader_property_graph_offset>` | ``Vector2(0, 0)`` |
+-------------------------------+---------------------------------------------------------------+-------------------+
Methods
-------
@@ -187,24 +185,6 @@ Constants
Property Descriptions
---------------------
.. _class_VisualShader_property_engine_version:
- :ref:`Dictionary<class_Dictionary>` **engine_version**
+-----------+---------------------------+
| *Default* | ``{}`` |
+-----------+---------------------------+
| *Setter* | set_engine_version(value) |
+-----------+---------------------------+
| *Getter* | get_engine_version() |
+-----------+---------------------------+
The Godot version this ``VisualShader`` was designed for, in the form of a :ref:`Dictionary<class_Dictionary>` with ``major`` and ``minor`` keys with integer values. Example: ``{"major": 4, "minor": 0}``\
This is used by the editor to convert visual shaders from older Godot versions.
----
.. _class_VisualShader_property_graph_offset:
- :ref:`Vector2<class_Vector2>` **graph_offset**