classref: Sync with current master branch (74de05a)

This commit is contained in:
Godot Organization
2024-09-14 03:20:38 +00:00
parent 85c8a47005
commit 61df7cf01e
16 changed files with 1244 additions and 106 deletions

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@@ -705,6 +705,8 @@ Properties
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_undo<class_ProjectSettings_property_input/ui_undo>` | |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_unicode_start<class_ProjectSettings_property_input/ui_unicode_start>` | |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` | |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`input_devices/buffering/agile_event_flushing<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>` | ``false`` |
@@ -1283,6 +1285,8 @@ Properties
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` | ``60`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/2d/batching/item_buffer_size<class_ProjectSettings_property_rendering/2d/batching/item_buffer_size>` | ``16384`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` | ``1`` |
+---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>` | ``1`` |
@@ -6036,6 +6040,20 @@ Default :ref:`InputEventAction<class_InputEventAction>` to undo the most recent
----
.. _class_ProjectSettings_property_input/ui_unicode_start:
.. rst-class:: classref-property
:ref:`Dictionary<class_Dictionary>` **input/ui_unicode_start** :ref:`🔗<class_ProjectSettings_property_input/ui_unicode_start>`
Default :ref:`InputEventAction<class_InputEventAction>` to start Unicode character hexadecimal code input in a text field.
\ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
.. rst-class:: classref-item-separator
----
.. _class_ProjectSettings_property_input/ui_up:
.. rst-class:: classref-property
@@ -9660,6 +9678,18 @@ The number of fixed iterations per second. This controls how often physics simul
----
.. _class_ProjectSettings_property_rendering/2d/batching/item_buffer_size:
.. rst-class:: classref-property
:ref:`int<class_int>` **rendering/2d/batching/item_buffer_size** = ``16384`` :ref:`🔗<class_ProjectSettings_property_rendering/2d/batching/item_buffer_size>`
Maximum number of canvas item commands that can be batched into a single draw call.
.. rst-class:: classref-item-separator
----
.. _class_ProjectSettings_property_rendering/2d/sdf/oversize:
.. rst-class:: classref-property