Update spatial_shader.rst to delete outdated light shader usage

This commit is contained in:
谢天
2024-01-23 10:44:11 +08:00
committed by GitHub
parent d7d127f301
commit 6177568e15

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@@ -387,9 +387,6 @@ render_mode to ``unshaded``. If no light function is written, Godot will use the
properties written to in the fragment function to calculate the lighting for you (subject to
the render_mode).
To write a light function, assign something to ``DIFFUSE_LIGHT`` or ``SPECULAR_LIGHT``. Assigning nothing
means no light is processed.
The light function is called for every light in every pixel. It is called within a loop for
each light type.