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Update spatial_shader.rst to delete outdated light shader usage
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@@ -387,9 +387,6 @@ render_mode to ``unshaded``. If no light function is written, Godot will use the
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properties written to in the fragment function to calculate the lighting for you (subject to
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the render_mode).
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To write a light function, assign something to ``DIFFUSE_LIGHT`` or ``SPECULAR_LIGHT``. Assigning nothing
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means no light is processed.
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The light function is called for every light in every pixel. It is called within a loop for
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each light type.
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