Update main screen plugin tutorial for 4.0 changes (#5749)

This commit is contained in:
Dan Boorstein
2022-04-08 08:39:04 -08:00
committed by GitHub
parent 693cf80cbd
commit 601a110ec8

View File

@@ -53,7 +53,7 @@ Add five extra methods such that the script looks like this:
func _get_plugin_icon():
return get_editor_interface().get_base_control().get_icon("Node", "EditorIcons")
return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons")
The important part in this script is the ``_has_main_screen()`` function,
which is overloaded so it returns ``true``. This function is automatically
@@ -108,7 +108,7 @@ Here is the full plugin script:
func _enter_tree():
main_panel_instance = MainPanel.instance()
main_panel_instance = MainPanel.instantiate()
# Add the main panel to the editor's main viewport.
get_editor_interface().get_editor_main_control().add_child(main_panel_instance)
# Hide the main panel. Very much required.
@@ -135,7 +135,7 @@ Here is the full plugin script:
func _get_plugin_icon():
# Must return some kind of Texture for the icon.
return get_editor_interface().get_base_control().get_icon("Node", "EditorIcons")
return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons")
A couple of specific lines were added. ``MainPanel`` is a constant that holds
a reference to the scene, and we instance it into `main_panel_instance`.