Merge pull request #12326 from okpom-contribute/random-typo-fixes-1

Documentation typo fixes
This commit is contained in:
okpom
2026-08-31 15:38:17 -07:00
committed by GitHub
parent 01668d1c2a
commit 5f718500b3
2 changed files with 5 additions and 5 deletions

View File

@@ -477,7 +477,7 @@ own place in the hierarchy as a sibling or some other relation.
If building a networked game, keep in mind which nodes and gameplay systems
are relevant to all players versus those just pertinent to the authoritative
server. For example, users do not all need to have a copy of every players'
server. For example, users do not all need to have a copy of every player's
"PlayerController" logic - they only need their own. Keeping them in a
separate branch from the "world" can help simplify the management of game
connections and the like.

View File

@@ -115,7 +115,7 @@ Visual shader nodes have input and output ports. The input ports are located on
.. figure:: img/vs_node.webp
These ports are colored to differentiate type of port:
These ports are colored to differentiate the type of port:
.. |scalar| image:: img/vs_scalar.webp
.. |vector| image:: img/vs_vector.webp
@@ -203,7 +203,7 @@ Fresnel node
The ``Fresnel`` node is designed to accept normal and view vectors and produces
a scalar which is the saturated dot product between them. Additionally, you can
setup the inversion and the power of equation. The ``Fresnel`` node is great for
set up the inversion and the power of equation. The ``Fresnel`` node is great for
adding a rim-like lighting effect to objects.
.. image:: img/vs_fresnel.webp
@@ -220,7 +220,7 @@ can be used to enable or disable some effect parts with one click.
If node
~~~~~~~
The ``If`` node allows you to setup a vector which will be returned the result
The ``If`` node allows you to set up a vector which will be returned the result
of the comparison between ``a`` and ``b``. There are three vectors which can be
returned: ``a == b`` (in that case the tolerance parameter is provided as a
comparison threshold by default it is equal to the minimal value, i.e.
@@ -243,7 +243,7 @@ Mesh Emitter
The ``Mesh Emitter`` node is used for emitting particles from mesh vertices. This is
only available for shaders that are in ``Particles`` mode.
Keep in mind that not all 3D objects are mesh files. a glTF file can't be dragged
Keep in mind that not all 3D objects are mesh files. A glTF file can't be dragged
and dropped into the graph. However, you can create an inherited scene from it,
save the mesh in that scene as its own file, and use that.