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Update references to OpenSimplexNoise to use FastNoiseLite
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@@ -179,9 +179,9 @@ If you open it up, you'll see a section called "noise".
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Click beside it where it says "[empty]" and select "New NoiseTexture". Then in
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your NoiseTexture click beside where it says "Noise" and select "New
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OpenSimplexNoise".
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NoiseTexture".
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.. note:: :ref:`OpenSimplexNoise <class_opensimplexnoise>` is used by the NoiseTexture to
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.. note:: :ref:`FastNoiseLite <class_fastnoiselite>` is used by the NoiseTexture to
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generate a heightmap.
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Once you set it up and should look like this.
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@@ -305,7 +305,7 @@ do that by passing in a second noise texture.
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uniform sampler2D normalmap;
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Set this second uniform texture to another NoiseTexture with another
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OpenSimplexNoise. But this time, check **As Normalmap**.
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FastNoiseLite. But this time, check **As Normalmap**.
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.. image:: img/normal-set.png
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