Update references to OpenSimplexNoise to use FastNoiseLite

This commit is contained in:
Saarg
2022-08-16 17:50:48 -04:00
parent 8ba4dfc582
commit 5f53d1d03d
2 changed files with 12 additions and 14 deletions

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@@ -179,9 +179,9 @@ If you open it up, you'll see a section called "noise".
Click beside it where it says "[empty]" and select "New NoiseTexture". Then in
your NoiseTexture click beside where it says "Noise" and select "New
OpenSimplexNoise".
NoiseTexture".
.. note:: :ref:`OpenSimplexNoise <class_opensimplexnoise>` is used by the NoiseTexture to
.. note:: :ref:`FastNoiseLite <class_fastnoiselite>` is used by the NoiseTexture to
generate a heightmap.
Once you set it up and should look like this.
@@ -305,7 +305,7 @@ do that by passing in a second noise texture.
uniform sampler2D normalmap;
Set this second uniform texture to another NoiseTexture with another
OpenSimplexNoise. But this time, check **As Normalmap**.
FastNoiseLite. But this time, check **As Normalmap**.
.. image:: img/normal-set.png