From 5ed94a696cc60cb03dd15cb12fd38da2a689e54c Mon Sep 17 00:00:00 2001 From: David Payne <764161+dapayne1@users.noreply.github.com> Date: Tue, 11 Feb 2025 14:16:23 -0500 Subject: [PATCH] [trivial] Add a word --- .../first_2d_game/05.the_main_game_scene.rst | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/getting_started/first_2d_game/05.the_main_game_scene.rst b/getting_started/first_2d_game/05.the_main_game_scene.rst index baa8b9310..b9c1771eb 100644 --- a/getting_started/first_2d_game/05.the_main_game_scene.rst +++ b/getting_started/first_2d_game/05.the_main_game_scene.rst @@ -155,11 +155,12 @@ everything up for a new game: Now to connect the ``timeout()`` signal of each Timer node (``StartTimer``, ``ScoreTimer``, and ``MobTimer``) to the main script. For each of the three timers, select the timer within the Main node in the Scene dock, and then -access the Node dock on the sidebar, making to have the Signals tab selected -in the Node dock, then find and double-click the ``timeout`` signal in the -list (or right-click and select "Connect..."). This will open a new signal -connection dialog. The default settings in this dialog should be fine, so -select 'Connect' to resolve the dialog box and make a new signal connection. +access the Node dock on the sidebar, making sure to have the Signals tab +selected in the Node dock, then find and double-click the ``timeout`` signal +in the list (or right-click and select "Connect..."). This will open a new +signal connection dialog. The default settings in this dialog should be fine, +so select 'Connect' to resolve the dialog box and create a new signal +connection. Once all three timers have this set up, you should be able to see each timer have a Signal connection for their respective ``timeout`` signal, showing in