diff --git a/tutorials/3d/img/spatial_material7.png b/tutorials/3d/img/spatial_material7.png deleted file mode 100644 index 009f9cebb..000000000 Binary files a/tutorials/3d/img/spatial_material7.png and /dev/null differ diff --git a/tutorials/3d/img/spatial_material7.webp b/tutorials/3d/img/spatial_material7.webp new file mode 100644 index 000000000..ffb8f2c0c Binary files /dev/null and b/tutorials/3d/img/spatial_material7.webp differ diff --git a/tutorials/3d/standard_material_3d.rst b/tutorials/3d/standard_material_3d.rst index 1395e5386..456acc963 100644 --- a/tutorials/3d/standard_material_3d.rst +++ b/tutorials/3d/standard_material_3d.rst @@ -295,13 +295,10 @@ Specifies how the specular blob will be rendered. The specular blob represents the shape of a light source reflected in the object. * **SchlickGGX:** The most common blob used by PBR 3D engines nowadays. -* **Blinn:** Common in previous-generation engines. - Not worth using nowadays, but left here for the sake of compatibility. -* **Phong:** Same as above. * **Toon:** Creates a toon blob, which changes size depending on roughness. * **Disabled:** Sometimes the blob gets in the way. Begone! -.. image:: img/spatial_material7.png +.. image:: img/spatial_material7.webp Disable Ambient Light ~~~~~~~~~~~~~~~~~~~~~