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classref: Sync with current master branch (6fd949a)
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@@ -534,7 +534,7 @@ Returns the last motion applied to the **CharacterBody3D** during the last call
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:ref:`KinematicCollision3D<class_KinematicCollision3D>` **get_last_slide_collision**\ (\ ) :ref:`🔗<class_CharacterBody3D_method_get_last_slide_collision>`
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Returns a :ref:`KinematicCollision3D<class_KinematicCollision3D>`, which contains information about the latest collision that occurred during the last call to :ref:`move_and_slide()<class_CharacterBody3D_method_move_and_slide>`.
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Returns a :ref:`KinematicCollision3D<class_KinematicCollision3D>` if a collision occurred. The returned value contains information about the latest collision that occurred during the last call to :ref:`move_and_slide()<class_CharacterBody3D_method_move_and_slide>`. Returns ``null`` if no collision occurred. See also :ref:`get_slide_collision()<class_CharacterBody3D_method_get_slide_collision>`.
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.. rst-class:: classref-item-separator
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@@ -594,7 +594,7 @@ Returns the current real velocity since the last call to :ref:`move_and_slide()<
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:ref:`KinematicCollision3D<class_KinematicCollision3D>` **get_slide_collision**\ (\ slide_idx\: :ref:`int<class_int>`\ ) :ref:`🔗<class_CharacterBody3D_method_get_slide_collision>`
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Returns a :ref:`KinematicCollision3D<class_KinematicCollision3D>`, which contains information about a collision that occurred during the last call to :ref:`move_and_slide()<class_CharacterBody3D_method_move_and_slide>`. Since the body can collide several times in a single call to :ref:`move_and_slide()<class_CharacterBody3D_method_move_and_slide>`, you must specify the index of the collision in the range 0 to (:ref:`get_slide_collision_count()<class_CharacterBody3D_method_get_slide_collision_count>` - 1).
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Returns a :ref:`KinematicCollision3D<class_KinematicCollision3D>`, which contains information about a collision that occurred during the last call to :ref:`move_and_slide()<class_CharacterBody3D_method_move_and_slide>`. Since the body can collide several times in a single call to :ref:`move_and_slide()<class_CharacterBody3D_method_move_and_slide>`, you must specify the index of the collision in the range 0 to (:ref:`get_slide_collision_count()<class_CharacterBody3D_method_get_slide_collision_count>` - 1). See also :ref:`get_last_slide_collision()<class_CharacterBody3D_method_get_last_slide_collision>`.
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.. rst-class:: classref-item-separator
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