Merge pull request #7408 from Calinou/internal-rendering-architecture-fix-abbr-usage

This commit is contained in:
Max Hilbrunner
2023-05-24 16:01:02 +02:00
committed by Max Hilbrunner
parent 7b522326da
commit 5e6a78df76

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@@ -311,7 +311,7 @@ this.
ensure shader compilation doesn't become too slow.
If you use ``if`` branching in a shader, performance may decrease as
:abbr`VGPR (Vector General-Purpose Register)` usage will increase in the
:abbr:`VGPR (Vector General-Purpose Register)` usage will increase in the
shader. This happens even if all pixels evaluate to ``true`` or ``false`` in
a given frame.