diff --git a/tutorials/scripting/gdscript/gdscript_basics.rst b/tutorials/scripting/gdscript/gdscript_basics.rst index 59bdd547d..da4becc3a 100644 --- a/tutorials/scripting/gdscript/gdscript_basics.rst +++ b/tutorials/scripting/gdscript/gdscript_basics.rst @@ -515,7 +515,8 @@ very fast to compare, which makes them good candidates for dictionary keys. :ref:`NodePath ` ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -A pre-parsed path to a node or a node property. They are useful to interact with +A pre-parsed path to a node or a node property. It can be +easily assigned to, and from, a String. They are useful to interact with the tree to get a node, or affecting properties like with :ref:`Tweens `. Vector built-in types @@ -597,12 +598,6 @@ Engine built-in types Color data type contains ``r``, ``g``, ``b``, and ``a`` fields. It can also be accessed as ``h``, ``s``, and ``v`` for hue/saturation/value. -:ref:`NodePath ` -^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ - -Compiled path to a node used mainly in the scene system. It can be -easily assigned to, and from, a String. - :ref:`RID ` ^^^^^^^^^^^^^^^^^^^^^^