diff --git a/contributing/development/compiling/introduction_to_the_buildsystem.rst b/contributing/development/compiling/introduction_to_the_buildsystem.rst index f3edc60b2..f7d569546 100644 --- a/contributing/development/compiling/introduction_to_the_buildsystem.rst +++ b/contributing/development/compiling/introduction_to_the_buildsystem.rst @@ -49,12 +49,14 @@ Using multi-threading The build process may take a while, depending on how powerful your system is. By default, Godot's SCons setup is configured to use all CPU threads but one (to keep the system responsive during -compilation). If you want to adjust how many CPU threads SCons will use, use the ``-j `` +compilation). If the system has 4 CPU threads or fewer, it will use all threads by default. + +If you want to adjust how many CPU threads SCons will use, use the ``-j`` parameter to specify how many threads will be used for the build. -Example for using 4 threads:: +Example for using 12 threads:: - scons -j4 + scons -j12 Platform selection ------------------