Sync classref with current source

This commit is contained in:
Rémi Verschelde
2017-11-27 08:32:15 +01:00
parent 33f109ea70
commit 5bf33731b6
303 changed files with 2187 additions and 18408 deletions

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@@ -9,7 +9,7 @@ Shape2D
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`RayShape2D<class_rayshape2d>`, :ref:`CircleShape2D<class_circleshape2d>`, :ref:`CapsuleShape2D<class_capsuleshape2d>`, :ref:`LineShape2D<class_lineshape2d>`, :ref:`ConcavePolygonShape2D<class_concavepolygonshape2d>`, :ref:`ConvexPolygonShape2D<class_convexpolygonshape2d>`, :ref:`RectangleShape2D<class_rectangleshape2d>`, :ref:`SegmentShape2D<class_segmentshape2d>`
**Inherited By:** :ref:`RayShape2D<class_rayshape2d>`, :ref:`CapsuleShape2D<class_capsuleshape2d>`, :ref:`LineShape2D<class_lineshape2d>`, :ref:`CircleShape2D<class_circleshape2d>`, :ref:`ConcavePolygonShape2D<class_concavepolygonshape2d>`, :ref:`ConvexPolygonShape2D<class_convexpolygonshape2d>`, :ref:`RectangleShape2D<class_rectangleshape2d>`, :ref:`SegmentShape2D<class_segmentshape2d>`
**Category:** Core
@@ -30,10 +30,6 @@ Member Functions
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`collide_with_motion_and_get_contacts<class_Shape2D_collide_with_motion_and_get_contacts>` **(** :ref:`Transform2D<class_transform2d>` local_xform, :ref:`Vector2<class_vector2>` local_motion, :ref:`Shape2D<class_shape2d>` with_shape, :ref:`Transform2D<class_transform2d>` shape_xform, :ref:`Vector2<class_vector2>` shape_motion **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_custom_solver_bias<class_Shape2D_get_custom_solver_bias>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_custom_solver_bias<class_Shape2D_set_custom_solver_bias>` **(** :ref:`float<class_float>` bias **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
@@ -83,18 +79,4 @@ Return a list of the points where this shape would touch another, if a given mov
This method needs the transformation matrix for this shape (``local_xform``), the movement to test on this shape (``local_motion``), the shape to check collisions with (``with_shape``), the transformation matrix of that shape (``shape_xform``), and the movement to test onto the other object (``shape_motion``).
.. _class_Shape2D_get_custom_solver_bias:
- :ref:`float<class_float>` **get_custom_solver_bias** **(** **)** const
Return the custom solver bias.
.. _class_Shape2D_set_custom_solver_bias:
- void **set_custom_solver_bias** **(** :ref:`float<class_float>` bias **)**
Use a custom solver bias. No need to change this unless you really know what you are doing.
The solver bias is a factor controlling how much two objects "rebound" off each other, when colliding, to avoid them getting into each other because of numerical imprecision.