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Sync classref with current source
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@@ -16,15 +16,6 @@ Brief Description
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Ray shape for 3D collisions.
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Member Functions
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----------------
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+----------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_length<class_RayShape_get_length>` **(** **)** const |
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+----------------------------+-------------------------------------------------------------------------------------------+
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| void | :ref:`set_length<class_RayShape_set_length>` **(** :ref:`float<class_float>` length **)** |
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+----------------------------+-------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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@@ -38,15 +29,3 @@ Description
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Ray shape for 3D collisions, which can be set into a :ref:`PhysicsBody<class_physicsbody>` or :ref:`Area<class_area>`. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
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Member Function Description
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---------------------------
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.. _class_RayShape_get_length:
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- :ref:`float<class_float>` **get_length** **(** **)** const
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.. _class_RayShape_set_length:
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- void **set_length** **(** :ref:`float<class_float>` length **)**
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