Sync classref with current source

This commit is contained in:
Rémi Verschelde
2017-11-27 08:32:15 +01:00
parent 33f109ea70
commit 5bf33731b6
303 changed files with 2187 additions and 18408 deletions

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@@ -16,15 +16,6 @@ Brief Description
Ray shape for 3D collisions.
Member Functions
----------------
+----------------------------+-------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_length<class_RayShape_get_length>` **(** **)** const |
+----------------------------+-------------------------------------------------------------------------------------------+
| void | :ref:`set_length<class_RayShape_set_length>` **(** :ref:`float<class_float>` length **)** |
+----------------------------+-------------------------------------------------------------------------------------------+
Member Variables
----------------
@@ -38,15 +29,3 @@ Description
Ray shape for 3D collisions, which can be set into a :ref:`PhysicsBody<class_physicsbody>` or :ref:`Area<class_area>`. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
Member Function Description
---------------------------
.. _class_RayShape_get_length:
- :ref:`float<class_float>` **get_length** **(** **)** const
.. _class_RayShape_set_length:
- void **set_length** **(** :ref:`float<class_float>` length **)**