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Sync classref with current source
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@@ -19,89 +19,17 @@ Brief Description
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Member Functions
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----------------
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_polygon<class_NavigationMesh_add_polygon>` **(** :ref:`PoolIntArray<class_poolintarray>` polygon **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_polygons<class_NavigationMesh_clear_polygons>` **(** **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`create_from_mesh<class_NavigationMesh_create_from_mesh>` **(** :ref:`Mesh<class_mesh>` mesh **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_agent_height<class_NavigationMesh_get_agent_height>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_agent_max_climb<class_NavigationMesh_get_agent_max_climb>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_agent_max_slope<class_NavigationMesh_get_agent_max_slope>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_agent_radius<class_NavigationMesh_get_agent_radius>` **(** **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_cell_height<class_NavigationMesh_get_cell_height>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_cell_size<class_NavigationMesh_get_cell_size>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_detail_sample_distance<class_NavigationMesh_get_detail_sample_distance>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_detail_sample_max_error<class_NavigationMesh_get_detail_sample_max_error>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_edge_max_error<class_NavigationMesh_get_edge_max_error>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_edge_max_length<class_NavigationMesh_get_edge_max_length>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_filter_ledge_spans<class_NavigationMesh_get_filter_ledge_spans>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_filter_low_hanging_obstacles<class_NavigationMesh_get_filter_low_hanging_obstacles>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_filter_walkable_low_height_spans<class_NavigationMesh_get_filter_walkable_low_height_spans>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolIntArray<class_poolintarray>` | :ref:`get_polygon<class_NavigationMesh_get_polygon>` **(** :ref:`int<class_int>` idx **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_polygon_count<class_NavigationMesh_get_polygon_count>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_region_merge_size<class_NavigationMesh_get_region_merge_size>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_region_min_size<class_NavigationMesh_get_region_min_size>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_sample_partition_type<class_NavigationMesh_get_sample_partition_type>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolVector3Array<class_poolvector3array>` | :ref:`get_vertices<class_NavigationMesh_get_vertices>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_verts_per_poly<class_NavigationMesh_get_verts_per_poly>` **(** **)** const |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_agent_height<class_NavigationMesh_set_agent_height>` **(** :ref:`float<class_float>` agent_height **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_agent_max_climb<class_NavigationMesh_set_agent_max_climb>` **(** :ref:`float<class_float>` agent_max_climb **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_agent_max_slope<class_NavigationMesh_set_agent_max_slope>` **(** :ref:`float<class_float>` agent_max_slope **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_agent_radius<class_NavigationMesh_set_agent_radius>` **(** :ref:`float<class_float>` agent_radius **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_cell_height<class_NavigationMesh_set_cell_height>` **(** :ref:`float<class_float>` cell_height **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_cell_size<class_NavigationMesh_set_cell_size>` **(** :ref:`float<class_float>` cell_size **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_detail_sample_distance<class_NavigationMesh_set_detail_sample_distance>` **(** :ref:`float<class_float>` detail_sample_dist **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_detail_sample_max_error<class_NavigationMesh_set_detail_sample_max_error>` **(** :ref:`float<class_float>` detail_sample_max_error **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_edge_max_error<class_NavigationMesh_set_edge_max_error>` **(** :ref:`float<class_float>` edge_max_error **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_edge_max_length<class_NavigationMesh_set_edge_max_length>` **(** :ref:`float<class_float>` edge_max_length **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_filter_ledge_spans<class_NavigationMesh_set_filter_ledge_spans>` **(** :ref:`bool<class_bool>` filter_ledge_spans **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_filter_low_hanging_obstacles<class_NavigationMesh_set_filter_low_hanging_obstacles>` **(** :ref:`bool<class_bool>` filter_low_hanging_obstacles **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_filter_walkable_low_height_spans<class_NavigationMesh_set_filter_walkable_low_height_spans>` **(** :ref:`bool<class_bool>` filter_walkable_low_height_spans **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_region_merge_size<class_NavigationMesh_set_region_merge_size>` **(** :ref:`float<class_float>` region_merge_size **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_region_min_size<class_NavigationMesh_set_region_min_size>` **(** :ref:`float<class_float>` region_min_size **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_sample_partition_type<class_NavigationMesh_set_sample_partition_type>` **(** :ref:`int<class_int>` sample_partition_type **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_vertices<class_NavigationMesh_set_vertices>` **(** :ref:`PoolVector3Array<class_poolvector3array>` vertices **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_verts_per_poly<class_NavigationMesh_set_verts_per_poly>` **(** :ref:`float<class_float>` verts_per_poly **)** |
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+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_polygon<class_NavigationMesh_add_polygon>` **(** :ref:`PoolIntArray<class_poolintarray>` polygon **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_polygons<class_NavigationMesh_clear_polygons>` **(** **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`create_from_mesh<class_NavigationMesh_create_from_mesh>` **(** :ref:`Mesh<class_mesh>` mesh **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolIntArray<class_poolintarray>` | :ref:`get_polygon<class_NavigationMesh_get_polygon>` **(** :ref:`int<class_int>` idx **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_polygon_count<class_NavigationMesh_get_polygon_count>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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@@ -205,58 +133,6 @@ Member Function Description
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- void **create_from_mesh** **(** :ref:`Mesh<class_mesh>` mesh **)**
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.. _class_NavigationMesh_get_agent_height:
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- :ref:`float<class_float>` **get_agent_height** **(** **)** const
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.. _class_NavigationMesh_get_agent_max_climb:
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- :ref:`float<class_float>` **get_agent_max_climb** **(** **)** const
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.. _class_NavigationMesh_get_agent_max_slope:
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- :ref:`float<class_float>` **get_agent_max_slope** **(** **)** const
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.. _class_NavigationMesh_get_agent_radius:
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- :ref:`float<class_float>` **get_agent_radius** **(** **)**
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.. _class_NavigationMesh_get_cell_height:
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- :ref:`float<class_float>` **get_cell_height** **(** **)** const
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.. _class_NavigationMesh_get_cell_size:
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- :ref:`float<class_float>` **get_cell_size** **(** **)** const
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.. _class_NavigationMesh_get_detail_sample_distance:
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- :ref:`float<class_float>` **get_detail_sample_distance** **(** **)** const
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.. _class_NavigationMesh_get_detail_sample_max_error:
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- :ref:`float<class_float>` **get_detail_sample_max_error** **(** **)** const
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.. _class_NavigationMesh_get_edge_max_error:
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- :ref:`float<class_float>` **get_edge_max_error** **(** **)** const
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.. _class_NavigationMesh_get_edge_max_length:
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- :ref:`float<class_float>` **get_edge_max_length** **(** **)** const
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.. _class_NavigationMesh_get_filter_ledge_spans:
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- :ref:`bool<class_bool>` **get_filter_ledge_spans** **(** **)** const
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.. _class_NavigationMesh_get_filter_low_hanging_obstacles:
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- :ref:`bool<class_bool>` **get_filter_low_hanging_obstacles** **(** **)** const
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.. _class_NavigationMesh_get_filter_walkable_low_height_spans:
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- :ref:`bool<class_bool>` **get_filter_walkable_low_height_spans** **(** **)** const
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.. _class_NavigationMesh_get_polygon:
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- :ref:`PoolIntArray<class_poolintarray>` **get_polygon** **(** :ref:`int<class_int>` idx **)**
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@@ -265,96 +141,4 @@ Member Function Description
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- :ref:`int<class_int>` **get_polygon_count** **(** **)** const
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.. _class_NavigationMesh_get_region_merge_size:
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- :ref:`float<class_float>` **get_region_merge_size** **(** **)** const
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.. _class_NavigationMesh_get_region_min_size:
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- :ref:`float<class_float>` **get_region_min_size** **(** **)** const
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.. _class_NavigationMesh_get_sample_partition_type:
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- :ref:`int<class_int>` **get_sample_partition_type** **(** **)** const
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.. _class_NavigationMesh_get_vertices:
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- :ref:`PoolVector3Array<class_poolvector3array>` **get_vertices** **(** **)** const
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.. _class_NavigationMesh_get_verts_per_poly:
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- :ref:`float<class_float>` **get_verts_per_poly** **(** **)** const
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.. _class_NavigationMesh_set_agent_height:
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- void **set_agent_height** **(** :ref:`float<class_float>` agent_height **)**
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.. _class_NavigationMesh_set_agent_max_climb:
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- void **set_agent_max_climb** **(** :ref:`float<class_float>` agent_max_climb **)**
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.. _class_NavigationMesh_set_agent_max_slope:
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- void **set_agent_max_slope** **(** :ref:`float<class_float>` agent_max_slope **)**
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.. _class_NavigationMesh_set_agent_radius:
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- void **set_agent_radius** **(** :ref:`float<class_float>` agent_radius **)**
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.. _class_NavigationMesh_set_cell_height:
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- void **set_cell_height** **(** :ref:`float<class_float>` cell_height **)**
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.. _class_NavigationMesh_set_cell_size:
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- void **set_cell_size** **(** :ref:`float<class_float>` cell_size **)**
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.. _class_NavigationMesh_set_detail_sample_distance:
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- void **set_detail_sample_distance** **(** :ref:`float<class_float>` detail_sample_dist **)**
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.. _class_NavigationMesh_set_detail_sample_max_error:
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- void **set_detail_sample_max_error** **(** :ref:`float<class_float>` detail_sample_max_error **)**
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.. _class_NavigationMesh_set_edge_max_error:
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- void **set_edge_max_error** **(** :ref:`float<class_float>` edge_max_error **)**
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.. _class_NavigationMesh_set_edge_max_length:
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- void **set_edge_max_length** **(** :ref:`float<class_float>` edge_max_length **)**
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.. _class_NavigationMesh_set_filter_ledge_spans:
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- void **set_filter_ledge_spans** **(** :ref:`bool<class_bool>` filter_ledge_spans **)**
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.. _class_NavigationMesh_set_filter_low_hanging_obstacles:
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- void **set_filter_low_hanging_obstacles** **(** :ref:`bool<class_bool>` filter_low_hanging_obstacles **)**
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.. _class_NavigationMesh_set_filter_walkable_low_height_spans:
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- void **set_filter_walkable_low_height_spans** **(** :ref:`bool<class_bool>` filter_walkable_low_height_spans **)**
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.. _class_NavigationMesh_set_region_merge_size:
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- void **set_region_merge_size** **(** :ref:`float<class_float>` region_merge_size **)**
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.. _class_NavigationMesh_set_region_min_size:
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- void **set_region_min_size** **(** :ref:`float<class_float>` region_min_size **)**
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.. _class_NavigationMesh_set_sample_partition_type:
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- void **set_sample_partition_type** **(** :ref:`int<class_int>` sample_partition_type **)**
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.. _class_NavigationMesh_set_vertices:
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- void **set_vertices** **(** :ref:`PoolVector3Array<class_poolvector3array>` vertices **)**
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.. _class_NavigationMesh_set_verts_per_poly:
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- void **set_verts_per_poly** **(** :ref:`float<class_float>` verts_per_poly **)**
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