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Sync classref with current source
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@@ -16,21 +16,6 @@ Brief Description
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Input event for gamepad buttons.
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Member Functions
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----------------
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+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_button_index<class_InputEventJoypadButton_get_button_index>` **(** **)** const |
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+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_pressure<class_InputEventJoypadButton_get_pressure>` **(** **)** const |
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+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_button_index<class_InputEventJoypadButton_set_button_index>` **(** :ref:`int<class_int>` button_index **)** |
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+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_pressed<class_InputEventJoypadButton_set_pressed>` **(** :ref:`bool<class_bool>` pressed **)** |
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+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_pressure<class_InputEventJoypadButton_set_pressure>` **(** :ref:`float<class_float>` pressure **)** |
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+----------------------------+-----------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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@@ -52,27 +37,3 @@ Description
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Input event type for gamepad buttons. For joysticks see :ref:`InputEventJoypadMotion<class_inputeventjoypadmotion>`.
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Member Function Description
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---------------------------
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.. _class_InputEventJoypadButton_get_button_index:
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- :ref:`int<class_int>` **get_button_index** **(** **)** const
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.. _class_InputEventJoypadButton_get_pressure:
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- :ref:`float<class_float>` **get_pressure** **(** **)** const
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.. _class_InputEventJoypadButton_set_button_index:
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- void **set_button_index** **(** :ref:`int<class_int>` button_index **)**
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.. _class_InputEventJoypadButton_set_pressed:
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- void **set_pressed** **(** :ref:`bool<class_bool>` pressed **)**
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.. _class_InputEventJoypadButton_set_pressure:
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- void **set_pressure** **(** :ref:`float<class_float>` pressure **)**
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