Sync classref with current source

This commit is contained in:
Rémi Verschelde
2017-11-27 08:32:15 +01:00
parent 33f109ea70
commit 5bf33731b6
303 changed files with 2187 additions and 18408 deletions

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@@ -19,27 +19,19 @@ A spatial node representing a spatially tracked controller.
Member Functions
----------------
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_controller_id<class_ARVRController_get_controller_id>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_controller_name<class_ARVRController_get_controller_name>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_hand<class_ARVRController_get_hand>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_is_active<class_ARVRController_get_is_active>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_joystick_axis<class_ARVRController_get_joystick_axis>` **(** :ref:`int<class_int>` axis **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_joystick_id<class_ARVRController_get_joystick_id>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_rumble<class_ARVRController_get_rumble>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`is_button_pressed<class_ARVRController_is_button_pressed>` **(** :ref:`int<class_int>` button **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_controller_id<class_ARVRController_set_controller_id>` **(** :ref:`int<class_int>` controller_id **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_rumble<class_ARVRController_set_rumble>` **(** :ref:`float<class_float>` rumble **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
+------------------------------+-----------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_controller_name<class_ARVRController_get_controller_name>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_hand<class_ARVRController_get_hand>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_is_active<class_ARVRController_get_is_active>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_joystick_axis<class_ARVRController_get_joystick_axis>` **(** :ref:`int<class_int>` axis **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_joystick_id<class_ARVRController_get_joystick_id>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`is_button_pressed<class_ARVRController_is_button_pressed>` **(** :ref:`int<class_int>` button **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------+
Signals
-------
@@ -81,12 +73,6 @@ The position of the controller node is automatically updated by the ARVR Server.
Member Function Description
---------------------------
.. _class_ARVRController_get_controller_id:
- :ref:`int<class_int>` **get_controller_id** **(** **)** const
Returns the controller id currently assigned to this node.
.. _class_ARVRController_get_controller_name:
- :ref:`String<class_string>` **get_controller_name** **(** **)** const
@@ -117,24 +103,10 @@ Returns the value of the given axis for things like triggers, touchpads, etc. th
Returns the ID of the joystick object bound to this. Every controller tracked by the ARVR Server that has buttons and axis will also be registered as a joystick within Godot. This means that all the normal joystick tracking and input mapping will work for buttons and axis found on the AR/VR controllers. This ID is purely offered as information so you can link up the controller with its joystick entry.
.. _class_ARVRController_get_rumble:
- :ref:`float<class_float>` **get_rumble** **(** **)** const
.. _class_ARVRController_is_button_pressed:
- :ref:`int<class_int>` **is_button_pressed** **(** :ref:`int<class_int>` button **)** const
Is the given button currently pressed?
.. _class_ARVRController_set_controller_id:
- void **set_controller_id** **(** :ref:`int<class_int>` controller_id **)**
Changes the id that identifies the controller bound to this node. The first controller that the ARVR Server detects will have id 1, the second id 2, the third id 3, etc. When a controller is turned off that slot is freed ensuring that controllers will keep the same id while it is turned on even when controllers with lower ids are turned off.
.. _class_ARVRController_set_rumble:
- void **set_rumble** **(** :ref:`float<class_float>` rumble **)**