Fix reference to Blender 3 path editor setting

The editor setting points to a directory, not a file.
This commit is contained in:
Hugo Locurcio
2023-07-21 04:03:39 +02:00
parent 87dbe4a98f
commit 5adadad1b5

View File

@@ -124,8 +124,8 @@ To use ``.blend`` import, you must install Blender before opening the Godot
editor (if opening a project that already contains ``.blend`` files). If you
keep Blender installed at its default location, Godot should be able to detect
its path automatically. If this isn't the case, configure the path to the
Blender executable in the Editor Settings (**Filesystem > Import > Blender >
Blender 3 Path**).
directory containing the Blender executable in the Editor Settings
(**Filesystem > Import > Blender > Blender 3 Path**).
If you keep ``.blend`` files within your project folder but don't want them to
be imported by Godot, disable **Filesystem > Import > Blender > Enabled** in the