classref: Sync with current master branch (80bfca2)

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Godot Organization
2023-09-02 03:18:36 +00:00
parent 010d41e759
commit 5a9aca0665
34 changed files with 690 additions and 172 deletions

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@@ -768,7 +768,7 @@ If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:
:ref:`bool<class_bool>` **is_action_pressed** **(** :ref:`StringName<class_StringName>` action, :ref:`bool<class_bool>` exact_match=false **)** |const|
Returns ``true`` if you are pressing the action event. Note that if an action has multiple buttons assigned and more than one of them is pressed, releasing one button will release the action, even if some other button assigned to this action is still pressed.
Returns ``true`` if you are pressing the action event.
If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.