classref: Sync with current master branch (1bd740d)

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Godot Organization
2024-08-17 03:20:21 +00:00
parent f3beeb7ca0
commit 5a25f5357e
43 changed files with 624 additions and 241 deletions

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@@ -169,6 +169,10 @@ The shape's collision mask. Only objects in at least one collision layer enabled
:ref:`Array<class_Array>` **collision_result** = ``[]`` :ref:`🔗<class_ShapeCast3D_property_collision_result>`
.. rst-class:: classref-property-setget
- :ref:`Array<class_Array>` **get_collision_result**\ (\ )
Returns the complete collision information from the collision sweep. The data returned is the same as in the :ref:`PhysicsDirectSpaceState3D.get_rest_info<class_PhysicsDirectSpaceState3D_method_get_rest_info>` method.
.. rst-class:: classref-item-separator