classref: Sync with current master branch (1bd740d)

This commit is contained in:
Godot Organization
2024-08-17 03:20:21 +00:00
parent f3beeb7ca0
commit 5a25f5357e
43 changed files with 624 additions and 241 deletions

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@@ -45,8 +45,6 @@ Properties
+-------------------------------+----------------------------------------------------------------------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`offset_mesh<class_ResourceImporterOBJ_property_offset_mesh>` | ``Vector3(0, 0, 0)`` |
+-------------------------------+----------------------------------------------------------------------------------------------------------+----------------------+
| :ref:`bool<class_bool>` | :ref:`optimize_mesh<class_ResourceImporterOBJ_property_optimize_mesh>` | ``true`` |
+-------------------------------+----------------------------------------------------------------------------------------------------------+----------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`scale_mesh<class_ResourceImporterOBJ_property_scale_mesh>` | ``Vector3(1, 1, 1)`` |
+-------------------------------+----------------------------------------------------------------------------------------------------------+----------------------+
@@ -97,18 +95,6 @@ Offsets the mesh's data by the specified value. This can be used to work around
----
.. _class_ResourceImporterOBJ_property_optimize_mesh:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **optimize_mesh** = ``true`` :ref:`🔗<class_ResourceImporterOBJ_property_optimize_mesh>`
Unused parameter. This currently has no effect.
.. rst-class:: classref-item-separator
----
.. _class_ResourceImporterOBJ_property_scale_mesh:
.. rst-class:: classref-property