mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Merge class_name docs from scripting_continued.rst into gdscript docs
This commit is contained in:
@@ -1047,8 +1047,6 @@ There are 6 pattern types:
|
||||
"Sword", "Splash potion", "Fist":
|
||||
print("Yep, you've taken damage")
|
||||
|
||||
|
||||
|
||||
Classes
|
||||
~~~~~~~
|
||||
|
||||
@@ -1065,6 +1063,11 @@ path. For example, if you name a script file ``character.gd``::
|
||||
var Character = load("res://path/to/character.gd")
|
||||
var character_node = Character.new()
|
||||
|
||||
.. _doc_gdscript_basics_class_name:
|
||||
|
||||
Registering named classes
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Instead, you can give your class a name to register it as a new type in Godot's
|
||||
editor. For that, you use the ``class_name`` keyword. You can add an
|
||||
optional comma followed by a path to an image, to use it as an icon. Your class
|
||||
|
||||
Reference in New Issue
Block a user