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Change all usages of "run-time" to "runtime"
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@@ -174,7 +174,7 @@ Increasing the number of physics iterations per second can also reduce
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physics-induced input latency. This is especially noticeable when using physics
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interpolation (which improves smoothness but increases latency). To do so, set
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**Physics > Common > Physics Ticks Per Second** to a value higher than the
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default ``60``, or set ``Engine.physics_ticks_per_second`` at run-time in a
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default ``60``, or set ``Engine.physics_ticks_per_second`` at runtime in a
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script. Values that are a multiple of the monitor refresh rate (typically
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``60``) work best when physics interpolation is disabled, as they will avoid
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jitter. This means values such as ``120``, ``180`` and ``240`` are good starting
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@@ -220,7 +220,7 @@ the same framerate cap (usually less than 1 ms greater), but without any
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tearing.
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This can be done by changing the **Application > Run > Max FPS** project
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setting or assigning ``Engine.max_fps`` at run-time in a script.
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setting or assigning ``Engine.max_fps`` at runtime in a script.
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On some platforms, you can also opt into a low-latency mode in the graphics
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driver options (such as the NVIDIA Control Panel on Windows). The **Ultra**
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@@ -247,7 +247,7 @@ to the region outside the blue frame you see in the 2D editor.
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landscape mode, use 720×720 as the project's base window size in the
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Project Settings.
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To allow the user to choose their preferred screen orientation at run-time,
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To allow the user to choose their preferred screen orientation at runtime,
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remember to set **Display > Window > Handheld > Orientation** to ``sensor``.
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To configure the stretch aspect at runtime from a script, use the
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