Change all usages of "run-time" to "runtime"

This commit is contained in:
tetrapod00
2024-11-06 19:49:08 -08:00
parent a178d0c6c7
commit 5994348764
32 changed files with 57 additions and 57 deletions

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@@ -174,7 +174,7 @@ Increasing the number of physics iterations per second can also reduce
physics-induced input latency. This is especially noticeable when using physics
interpolation (which improves smoothness but increases latency). To do so, set
**Physics > Common > Physics Ticks Per Second** to a value higher than the
default ``60``, or set ``Engine.physics_ticks_per_second`` at run-time in a
default ``60``, or set ``Engine.physics_ticks_per_second`` at runtime in a
script. Values that are a multiple of the monitor refresh rate (typically
``60``) work best when physics interpolation is disabled, as they will avoid
jitter. This means values such as ``120``, ``180`` and ``240`` are good starting
@@ -220,7 +220,7 @@ the same framerate cap (usually less than 1 ms greater), but without any
tearing.
This can be done by changing the **Application > Run > Max FPS** project
setting or assigning ``Engine.max_fps`` at run-time in a script.
setting or assigning ``Engine.max_fps`` at runtime in a script.
On some platforms, you can also opt into a low-latency mode in the graphics
driver options (such as the NVIDIA Control Panel on Windows). The **Ultra**

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@@ -247,7 +247,7 @@ to the region outside the blue frame you see in the 2D editor.
landscape mode, use 720×720 as the project's base window size in the
Project Settings.
To allow the user to choose their preferred screen orientation at run-time,
To allow the user to choose their preferred screen orientation at runtime,
remember to set **Display > Window > Handheld > Orientation** to ``sensor``.
To configure the stretch aspect at runtime from a script, use the