Merge pull request #9249 from skyace65/NetworkingPlugin

Remove link to outdated networking library

(cherry picked from commit 6c3d852eb8)
This commit is contained in:
Max Hilbrunner
2024-04-19 16:47:34 +02:00
committed by Max Hilbrunner
parent 7ffd381554
commit 595640c930

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@@ -38,10 +38,6 @@ In summary, you can use the low-level networking API for maximum control and imp
(`here <https://gafferongames.com/categories/game-networking/>`__), including the comprehensive
`introduction to networking models in games <https://gafferongames.com/post/what_every_programmer_needs_to_know_about_game_networking/>`__.
If you want to use your low-level networking library of choice instead of Godot's built-in networking,
see here for an example:
https://github.com/PerduGames/gdnet3
.. warning:: Adding networking to your game comes with some responsibility.
It can make your application vulnerable if done wrong and may lead to cheats or exploits.
It may even allow an attacker to compromise the machines your application runs on